![]() Lupine - Different than Garou Werewolf knowledge as known by the Kindred.This articles contains spoilers for The Wheel of Time.City Secrets - Chicago, London, Montreal.Computer Hacking ( ACB) - Viruses, Data Retrievel, Networking, Telecommunications.Area History / Knowledge ( KOE) - Chicago, Edinburgh, Europe (Eastern, Western), Hong Kong, London, Mexico City, Montreal, Russia, Toronto.Performance ( KOE, WTA) - Acting, Getting Pops, Over-the-Top Pop Star Music, Poetry, Woodwinds. ![]() Melee ( VTM, KOE) - Cudgel, Fencing, Knife, Short Sword, Sword-Cane.Crafts ( KOE) - Jeweler / Silversmith, Lacquer Ware, Mechanics, Wood Carving.In the Storytelling System, Abilities are replaced with a much more streamlined collection of Skills. For example, Solars have clearly defined roles for each Caste, and so each Caste favours the Abilities that assist them in performing that role, while the Dragon-Blooded Aspects favour Abilities that harmonise with their natural element. ![]() In Exalted, Abilities are grouped according to the Exalt's Caste or Aspect (or equivalent), and they naturally find some Abilities easier to master. It was also possible to learn Abilities not listed in the rules, within reason. This combination was used for most actions, though it was certainly possible to combine an Ability with other Attributes. In Trinity Universe games, Abilities were grouped under the Attribute with which they were primarily associated. The historical World of Darkness games also used variant lists of Abilities: Archery, Ride and Theology were more appropriate to the Dark Ages setting than Firearms, Drive and Science, for example. Abilities could also be severely limited as a Flaw to earn extra freebie points however, the penalties for such were quite steep. These were usually much more specific and of limited utility, and so often had a lower experience cost to learn. The lists in the core rules for each game and on the character sheet were not considered exhaustive, however, and "Secondary Abilities" were also available to characters. Garou and Mages, for example, possessed the Knowledge of "Enigmas", as they frequently encountered bizarre puzzles, while Kindred did not.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |