![]() ![]() Also affects its likelihood of joining plots. Influences the likelihood the AI will honor relationships and alliances, and the chance of attacking despite such relations. Influences interactions concerning money, such as the effect of gifts on opinion as well as likelihood to ransom or start embargo wars. Influences the way the AI deals with religious conflict, primarily whether the AI will join crusades and neighboring holy wars. Influences the way the AI makes choices, such as whether the AI will compare its own levy size with its enemy levy size if it wants to go to war. Gives piety to building owner and his/her liege Gives prestige to building owner and his/her liege Prestige of a character earned each month Tax gained from vassals of the government type that normally corresponds to that holding Tax gained from castles/cities/temples in demesne Tax gained from every holding in a province If used as a trait, properly increases the overall demesne income but is listed as 'Stewardship' bonus. ![]() Tax gained from every province in a ruler's realm. Scripted on capital buildings.Ĭhances to assassinate characters in a provinceĭefaults to 1, and is multiplied with a character's plot power when it comes to murder plots. Modifies the delay for how often one can change capital, if their government allows for more frequent switching than once per lifetime. Revolt risk in a ruler's realm (whole provinces, not only demesne) Total bonus cannot exceed 0, i.e a disease with health_penalty = -1 combined with a treatment health_penalty = 2 will not result in +1 health, but 0. X means the modifier is known not to work in that scope.✓ means the modifier is known to work in that scope (used in vanilla or tested).Entries from /common/special_troops are also valid: horse_archers, war_elephants, camel_cavalry. ![]()
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